Monthly Archives: July 2015

2018: How to Win at Omega Quintet

I finally finished getting the Platinum trophy in Omega Quintet this evening, and feel I’ve had a thoroughly satisfying time with that delightful game. It remained fun for all of the 170 hours I played it for — excluding the Order Break-happy … Continue reading

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2017: Quest for the Crown

It’s weird to see a new King’s Quest game on sale. I haven’t tried it myself yet — I’m probably going to — but the early buzz surrounding it is very positive indeed, even sans involvement from series creators Roberta and Ken Williams. For … Continue reading

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2016: What an Achievement

I was chatting with my friends earlier this evening about the matter of achievements and trophies in games. As long-term readers will know, my opinions on these metagame awards that were introduced with the last generation of games consoles have … Continue reading

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2015: Ziggurat Vertigo

One of the best — or worst, depending on your perspective — things about PlayStation Plus is that there are regular deals on a wide variety of games, seemingly almost at random. During these sale periods, games drop to Steam … Continue reading

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2014: Making Connections

Although I’m not pretending to have any real understanding of social interactions in general — in fact, as I often mention, I go through life feeling like I really do’t know what to do in a lot of “everyday” social … Continue reading

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2013: Starchaser

Interesting indie game time? Interesting indie game time. I’m a big fan of the doujin (independently-developed) games that Playism brings to the West. Japanese indie games have a very distinctive character about them; they’re rarely the most technically impressive games in the … Continue reading

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2012: Tentacle Bento

It occurs to me that I haven’t yet written about Tentacle Bento, a card game I picked up at PAX but have only recently had the opportunity to try for the first time. Tentacle Bento is a fairly simple game whose concept … Continue reading

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