Monthly Archives: October 2016

2476: The Growth of the Visual Novel

When discussing my full writeup on Supipara earlier today, it occurred to me that visual novels are in a much better place here in the West than they were even a few years ago. When I first encountered visual novels — like, first first … Continue reading

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2475: Necessary Evil

I’ve grown to hate money. Well, that’s not quite true. I like money when I have it. I hate the feeling of anxiety it gives me when I don’t have it, however, especially in situations like I’m in at the … Continue reading

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2474: Pay Your Damn Workers

One of the things I’ve noticed as someone who has spent more than his fair share of time looking for suitably gainful employment is the number of employers out there who undervalue their workers, expecting them to work long hours … Continue reading

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2473: Closing Date

It is the closing date for applications for a job I’d actually quite like tomorrow. Supposedly the closing date marks the time when said job will actually start shortlisting applicants, so no-one will have heard anything back from it yet. … Continue reading

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2472: minori

As I’ve noted previously, I’m going to do a full write-up on minori’s kinetic novel Supipara Chapter 1 (localised by MangaGamer — if you feel like picking it up, doing so through that affiliate link gets me a few very welcome cents) at … Continue reading

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2471: Memoirs of an Ordinary Person

I’ve been listening to some audiobooks while I’ve been working the past few days. I’ve just finished Dave Gorman’s Too Much Information — a work that resonated all too well with me, given my growing frustration with the cacophonous “noise” of everyday … Continue reading

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2470: The Not-Games

There seems to be a perpetual struggle in the world of video game enthusiasts to define exactly what is and is not a game. At the head of this nontroversy is Fullbright Studios’ Gone Home, a first-person interactive story where you … Continue reading

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