#oneaday Day 17: Abort, Retry, Fail?

Last night I once again spectacularly failed to get a good night’s sleep. I had trouble getting off to sleep in the first place, then my cat decided to be sick twice in the night — thankfully not on the bedsheets this time, but she managed to coat a significant portion of the bedroom floor in cat vomit. She’s fine, by the way; she just has a bit of a weak stomach and a tendency to wolf her food down. And once again I am grateful that most of our house has laminate floor rather than carpet.

Still, this unfortunately meant that getting out of bed at 7am to go for a swim felt out of the question. My body just refused to get up, and I didn’t think pushing myself on that little sleep would do me any favours, so I slept in a bit longer. I’m having an early night tonight, though, so hopefully tomorrow will come after an uninterrupted sleep. I can hope, anyway.

Aside from that, today was one of those mostly uneventful days where not a lot of note happened. So, what to talk about?

Later this week sees the launch of the Early Access period for Final Fantasy XIV’s new expansion Dawntrail. I’m looking forward to playing this, but I’m also a bit sad that my relationship with Final Fantasy XIV has changed so much since my initial enthusiasm for it. Back when it launched (and indeed before that, when I was playing in open beta) it was a delight to play alongside some people who eventually became close friends, but for various reasons — including my wife and I moving to a European server instead of the North American one we were playing on — I drifted away for quite some time, and it’s been difficult to get back into the same groove I once had.

Part of the reason for this is that I am very conscious that when I was “in the groove” with Final Fantasy XIV, I played it almost to the exclusion of everything else. While that was rewarding in its own way, it was also a little frustrating; I found it difficult to strike that perfect balance between enjoying Final Fantasy XIV often enough to keep the fires of friendship kindled with the people I liked to play alongside, and saying firmly to myself “no, tonight you are doing something else“.

Previously, I’ve attempted to set aside time for Final Fantasy XIV by saying a particular night of the week is “Final Fantasy XIV night” — in fact, I chronicled one such experiment of this sort here. That didn’t really work for me, though, because I’d often find that by the time I got to the evening in question, I didn’t really fancy playing Final Fantasy XIV, so instead ended up doing something else anyway.

Social anxiety has also entered the picture a fair bit. In line with what I talked about yesterday, whereas I was once a pretty confident Final Fantasy XIV player, I no longer feel that way. I feel uneasy about approaching strangers, talking to new people or asking for help. There are a few reasons for this.

Firstly is the fact that the community changed a bit over the course of the original A Realm Reborn run and onwards into Heavensward. We started to get the typical western players’ “efficiency at all cost” mindset taking hold, with people arguing that “the best way to play” was to spend half your time looking at spreadsheets and the other half exploiting the game structure to your own benefit. Not cheating as such, but definitely deliberately making the game less fun in the name of being more “efficient”. I got frustrated with that, and not being into playing that way put me very much in a minority — a minority that I certainly felt wasn’t listened to.

Secondly is just my own overall sense of unease with online interactions these days, which I talked about yesterday. While I once felt entirely comfortable “being myself” while playing Final Fantasy XIV, now I feel a lot more “guarded” and hesitant to initiate interactions. This is almost entirely a “me” problem rather than anything else, and it is something I can probably work on, but it’s a big part of why the game isn’t as fun as it used to be for me.

There are a few things I want to do in an attempt to recapture the past magic, but hopefully without the game taking over my life. In fact, I’ve already taken one major step; I’ve returned to the original server and Free Company (group of players) that I previously played with. I haven’t seen my past friends around as much as I’d like, nor have I had much chance to interact with them, but that’s something I can work on — particularly as I’ve always remained in that Free Company’s Discord server, even when I moved to the European game servers.

What I need to do is regain that confidence I once had. I need to get some practice in at playing and interacting with others — and really, there’s no other way to do that than to just jump back in and do it. So with Dawntrail, I’m going to try and be involved with things a bit more. Ahead of Early Access, I’m attempting to level another type of job (White Mage, a healer) on top of Samurai, the DPS job that took me through Stormblood, Shadowbringers and Endwalker. That way, I can have a bit more flexibility when it comes to group activities.

I have played as a tank in the past — for non-MMO aficionados, the “tank” is the de facto “leader” of a party who stands at the front and lets the monsters hit them while the other party members heal them and stab the monster in the back — but I haven’t quite got my confidence back up to that level. Tank anxiety is a very real thing, because in that quasi-leadership role, you control a lot of things — including if the party as a whole survives encounters.

There are a lot of things I need to work on if I want to recapture the same magic I once felt from this game. And I do want to try and feel some of that again; some of my favourite gaming moments and happiest times with friends were spent particularly throughout A Realm Reborn. I guess it remains to be seen if Dawntrail will feel the same way — or if I will end up playing through the main storyline (which I’m going to do regardless) and then setting the game aside.

We shall see!


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